Thursday, February 23 2006 @ 04:53 PM CET Contributed by: haggar Views: 25514
Level : beginner
Fishing and keygenning games CD keys
Maybe the best protection today are game protections. Although such protections are very hard to unwrap, it's interesting how their key checks stay very simple in most cases. Indeed, they are simple but the hardest problem is to actually find where the keygen algo lies in application. This tutorial will show a couple of examples on how game CD keys can be fished or keygened more or less with ease in some cases.
Half Life 1 is now pretty much old game from 10/30/98, but still impressive one and better than some todays. Game has very simple key check and this was first game that I manage to keygen. CD check is very simple too, but that is not objective of this tutorial. After installing game you will probably want to play it. At game start we get nice dialog asking us for game key. On inserting some fake key , we will normally get BadBoy message. Loading game exe in Olly, placing bp on GetWindowTextA, we can break when game is grabbing key from dialog:
But main problem is to find where key check is. Games are big and find such algo is usually mayor problem. But after returning from api, I placed memory bp on serial in memory and found where algo reading it. This first check will read my serial:
It will count how many there is digits in serial and if there is no 0D(hex) digits, I will get BadBoy message. That mean, serial can be long as we wish and non-numeric characters are not important. Conclusion Ė serial is all in numbers and it's length is 13.
This TEST EAX,EAX and CALL abowe are interesting. Tracing in we can see another length check:
00442D1C |. 83F9 0D CMP ECX,0D 33C0 XOR EAX,EAX
00442D38 |. 5F POP EDI
00442D39 . C2 0400 RETN 4
If we pass that check, we enter to serial algo routine which is very small and simple:
00401000 PUSH ESI
00401001 MOV EAX,3 31-30=1,
0040101D |XOR EDX,EDI
That algo will take al characters except last one. Then that summ in EAX is divided by 0Ah and we get reminder in EDX. Reminder is placed in AL then, and to EDX is placed last
00401026 MOV ECX,0A
0040102B SUB EDX,EDX
0040102D DIV ECX
0040102F MOVSX EAX,DL
And here is end. Remider must be equal to last character of serial. So my serial 111122223333(4) must be 111122223333(3) and CD key will be correct.
Star Treck Elite Force 2 is shooting 3D game from 5/21/2003. Altough newer, keycheck is still very simple. Main problem would be to find actuall keycheck algorithm. Upon inserting CD and lounching installer, "CD key" dialog box shows:
Todays games/games protections create couple temp files in temp folders which are actually dllís. Some of those dllís are checking CD key. But in this example, dll that check key is ordinal dll on CD, ef2dll.dll. There is also ef2dll.ini file in same folder. This ini file just holds GoodBoy/BadBoy messages.
Easy approach for finding key routine is to attach Olly to main exe, which is probably install louncher. In this example, application gets key characters using GetWindowTextA api. After entering fake serial, Olly stopped in user32.dll on api. Returning from api brings me to subroutine which is part of another one:
As we sow, serial routine is very small and simple. It is easy to make small keygen that would give correct random keys and all games from this publisher (Activision) has similar algorithm , from older RTCW (2001) to newer Doom3 (2005).
Freedom fighters is game from well known Electronic Arts developers. Date of game is 29-July-2003. Game has interesting registration algo, very easy to find it. In a one folder on CD, there is "Freedom Fighters_Code.exe" that is doing registration check. Running it gives registration dialog:
Finding place where serial is taken from dialog is not easy since all api's that can do that are triggered numerous times. GetWindowsTextA is api that takes serial, but I tok different approach. On "Next>" click, program shows error message giving user information that serial is invalid. I just placed bp on MessageBoxA and found routine that calls it. Then I placed bp on beggining of that procedure. Rest was easy , just tracing and I found algo. However, there is second way. This registration app uses CRC32 table while producing serial. We can simply scan app with PEiD and found where is CRC32 referenced. And all EA games have same registration scheme (that means hundreds of games).
Algo is little long so I want paste it here. I entered 1234567890ABCDEFGHIJ as serial. First algo creates CRC32 table with constants. Then it swaps places of 14 characters in my serial
It takes 13 chars from such serial and caculate some summ of it:
then is some string calculated:
which is concated to 13 char one:
On a base of that string characters, algo picks dwords from CRC32 table and calculates some summ's and then new string is created:
again attached to that 13 chars:
and chars are swaped again like first time:
And that makes valid CD key.
Algo easily can be ripped for making generic keygen. As said before, ALL EA games from that year has same register algo. I sow that in "Medal Of Honnor - Paccific Assault" , algo is little different. They probably every year change algo a little.
As you can see, it is not so hard to fish serial or to keygen some game. Some games uses Wise Installer and there serial check differ because wise installer uses scripts (.msi files). In this case finding serial can be hard but there are some decompilers like "Wise For Windows Installer" that can help.
That's it and I hope that this small tutorial will give you some pointers. Sorry for usual grammar mistakes.
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